Weapon Mods in The Division can be added to Weapons or changed to improve or add new effects. They have different qualities: Worn, Standard, Specialized, Superior and High-End. These qualities not only increase the effect of the Attributes found on the Weapon Mods, but increase the number of Attributes found. The percentages of improvement on these mods seem to be somewhat RNG based, falling inside a number range for the level of mod and quality of it. Weapon Mods can also be crafted. See the Weapon Mod Blueprints page to see exactly which ones can be.
There are 5 Mod types for Weapons. These Mod types are:

  1. The Division Mods For Pc
  2. Add Mod Slot The Division 1
  3. The Division Mod Guide
  4. Add Mod Slot The Division 2
  5. Division 2 Mods Guide
  6. Add Mod Slot The Division Download

Weapon Mods

Some weapons in The Division 2 can dish out the damage, but without mods they may be a tad unstable. Since the mods system has been overhauled for the sequel, it’s important that you go over exactly how they work and how best to use them with your weapon sets.

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Skins change the appearance of the Weapon, but have no effect otherwise. You can acquire Skins from helping NPCs and ?

Optics affects certain Attributes of the player as well as affecting the possible zoom. There are Small and Large Optics, and different Weapons will require you to have one or the other (some let you use both types). Each Optic Mod will always have the bonus to the Attribute listed. If the Mod has more than one Attribute bonus, one of them will always be the one listed below. Higher quality Optics Mods will come with more bonuses. Please see the Optics page for a list of them.

  1. Each mod slot with crit chance can increase your damage by a little more than 2%. Even though Firearms appears to be the best mod stat here it will become less valuable as you gain more and you will likely need to mod to activate weapon talents. Back To Gear Guides.
  2. Ok, I'm a lvl 14 Jedi Sentinel and I've finally found a decent looking set of robes, but they don't have any slots to add mods. I clicked on the 'add mk-1 slot' while at a mod table, but it won't let me actually select anything.
  3. Unfortunately, the only way to get FX Slot Mods in The Division 2 is by purchasing special editions of the game. The Ultimate Edition, for example, lists a ‘Special Skill Effect’. Other special versions of The Division 2 list similar bonuses.

Small Optics

Pro Red Dot Sight -Tan

Always has +% Headshot Damage??


Large Optics

552 Holo Sight -Tan

Always has +% Optimal Range

ACOG Scope (4x) -Bronze

Always has +% Optimal Range

MK5 Scope (15x) - Tan

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Magazines can be changed in favor of those that carry more Ammo, reload faster or increase your Rate of Fire. So far there are only 3 known Mag types and they work with any Weapon that has a Magazine Mod slot. Higher quality Magazines will also come with other bonuses. Please see the Magazines page for a list of those bonuses.

Magazines

Heavy Magazine Spring

Always has +% Rate of Fire

Underbarrels add Stability and Accuracy to your Weapon. There are two types of Underbarrels: Small and Large. Different Weapons use different types, and you must match them accordingly (some Weapons allow for either type). Each Underbarrel below will always come with the listed Attribute bonus. If there are more than one bonus, then at least one of them will be the one listed below. Higher quality Underbarrels will also come with other bonuses. Please see the Underbarrels page for a list of those bonuses.

The

Small Underbarrels

Angled Grip - Red

Always has +% Stability

PEQ-15 Laser - Red

Always has +% Hip Fire Accuracy

Small Laser Pointer

Always has +% Hip Fire Accuracy

Vertical Grip

Always has +% Initial Bullet Stability

Vertical Grip - Coyote Tan

Always has +% Initial Bullet Stability

Vertical Grip - FDE

Always has +% Initial Bullet Stability

Large Underbarrels

Handstop - Coyote

Always has +% Accuracy

Muzzles effect the Stability and Threat Attributes of the Player. There are two types of Muzzles: Small Caliber and Large Caliber. You must match your Muzzle Mod to the size of the slot on the Weapon you wish to modify (again some use both types). Each Muzzle below will always come with the listed Attribute bonus. If there are more than one bonus, then at least one of them will be the one listed below. Higher quality Muzzles will also come with other bonuses. Please see the Muzzles page for a list of those bonuses.

Small Muzzles

Ti-RANT Suppressor

Always has +% Reduced Threat

Large Muzzles

Large Suppressor - FDE

Always has +% Reduced Threat

Omega Rifle Suppressor

Always has +% Reduced Threat

This guide will break down the damage stats on each piece of gear to help you understand which stats are best for both PVE and PVP. The charts below in this guide use a character setup similar to one you might find in a PVE environment with at least one player on the team running a 58k skillpower pulse. Even if you don’t play with one of these amazing skillpower players the charts will still be a close approximation to how you should value each stat.


The first step in gearing your character is identifying the type of player that you are. If you are a PVE player then you should consider every stat below but if you are a PVP player then you can ignore damage vs. elites and enemy armor damage since these stats do not increase your damage against other players. If you are a player who enjoys both PVP and PVE then you may want to consider taking the more versatile stat such as crit chance which is useful in both PVE and PVP even though it may be slightly less than optimal in a PVE environment.


Damage vs. elites


It is important to note that “elites” are only enemies with yellow health bars so this stat is only useful in “challenge” difficulty content, against DZ bosses, and in DZ03 or higher. Damage vs. elites will be fairly useless if you spend a lot of time in DZ01-DZ03 but it could help immensely if you are struggling to clear Challenge mode Falcons Lost.


Firearms


The firearms represented in these charts comes from the 470-575 firearms that may be on your item. Note that a “low roll” on your firearms stat vs a “high roll” is only about a 3% difference in damage. If you are at 3500+ firearms then stacking more firearms becomes substantially less beneficial and instead you may find it more worthwhile to stack stamina to activate a weapon talent or just because stamina is great for keeping you alive.


Enemy Armor Damage


Enemy armor damage is the lowest priority damage stat since crit chance is roughly equivalent in terms of its DPS benefit and crit chance is more versatile. However if you are using a caduceus sticky bomb build then enemy armor damage actually increases the damage of your BFB.


Crit Chance


If you intend to focus on PVP then crit chance will be your priority. It doesn’t matter how high your critical hit damage is if you have low critical hit chance.


Critical Hit Damage

Division 2 mods guide

This another great stat for increasing your damage as long as you have the crit to back it up. If you are a high skillpower player with low crit chance then the critical hit damage is far less important.


Mod Slot


The only reason you would ever want a mod slot on a piece of gear is to activate weapon talents. It is a significant DPS loss (or general stat loss) to prioritize mod slots on your gear. The most DPS you can get out of a mod slot is 3-4% and that would require a mod with firearms and crit chance.


Mask


The damage increase between crit chance and enemy armor damage is roughly equivalent on your mask so if you are able to choose then always choose crit chance for versatility. If you are building a skillpower pulse build then you should take skillpower on your mask.


The Division Mods For Pc

Chest


Add Mod Slot The Division 1

If you are focusing on PVP then you should consider whether you want to boost your DPS by 3-4% with that mod slot or instead reroll for bonus armor which is the single largest source of bonus armor in the game.


*NOTE*


The Division Mod Guide

Firearms will rank very highly on each piece of gear but you do not want to stack gear with pure firearms otherwise you will end up with 17k HP and you will die a lot. The Firearms stat is included in each plot since it is technically a damage stat and it helps to put each of the other stats into perspective.

Add Mod Slot The Division 2


Backpack


Consider grabbing 5.5k skillpower instead of crit damage if you plan to use Pulse or Smartcover.


Gloves


If you plan to focus on PVP the best roll on this item would be crit damage, crit chance, and smg damage.


Knee Pads


Mod Slot


Division 2 Mods Guide

Each mod slot with crit chance can increase your damage by a little more than 2%. Even though Firearms appears to be the best mod stat here it will become less valuable as you gain more and you will likely need to mod to activate weapon talents.


Add Mod Slot The Division Download

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